Realtime rendering of the seat.
More 3D assets to come.
Real time rendering of the steering wheel.
This is another personal project. I created a realistic looking Mario Kart as an exercise for the AAA game asset creation, for practicing with PBR textures and trying out a new workflow using the new Substance Painter and Maya 2019. Created using Zbrush and Maya , texturing was made with Substance Painter and the compositing was made with Photoshop.
All frames were rendered in 8k, downscaled to 1920 x 1080.