Mario Kart • Personal Project
Side view.

Side view.

Front View.

Front View.

Back View.

Back View.

From Above.

From Above.

Dashboard.

Dashboard.

Zoom in details. Displacement maps were used for the tire.

Zoom in details. Displacement maps were used for the tire.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Zoom in details.

Specular pass from side view.

Specular pass from side view.

Zoom in from specular pass.

Zoom in from specular pass.

Specular pass from front view.

Specular pass from front view.

Zoom in from specular pass.

Zoom in from specular pass.

Specular pass from back view.

Specular pass from back view.

Zoom in from specular pass.

Zoom in from specular pass.

Specular pass from above.

Specular pass from above.

Zoom in from specular pass.

Zoom in from specular pass.

Specular pass from dashboard.

Specular pass from dashboard.

Occlusion from side view.

Occlusion from side view.

Occlusion from front view.

Occlusion from front view.

Occlusion from back view.

Occlusion from back view.

Occlusion from above.

Occlusion from above.

Dashboard occlusion pass.

Dashboard occlusion pass.

Realtime rendering of the seat.

More 3D assets to come.

Real time rendering of the steering wheel.

This is another personal project. I created a realistic looking Mario Kart as an exercise for the AAA game asset creation, for practicing with PBR textures and trying out a new workflow using the new Substance Painter and Maya 2019. Created using Zbrush and Maya , texturing was made with Substance Painter and the compositing was made with Photoshop.

All frames were rendered in 8k, downscaled to 1920 x 1080.