Simon Garcia
Simon Garcia
3D Artist
Amsterdam, Netherlands

About

My name is Simon Garcia, I am a 3D Artist with deep knowledge of Maya, Arnold Renderer, experienced with 3Ds Max and V-ray among other software tools.

I worked my first 3 years in an animation studio designing advertisings, making assets for videogame projects and 3D renderings. For the last year I worked with product and lifestyle rendering with multiple 3D softwares, AR/VR workflow optimization and client success. My primary goal is to guarantee the satisfaction from the client by designing from scratch and delivering the best visual solutions for optimal and eye-catching projects.

Skill-set:

• 8 Years Experience
• Responsable, punctual and honest.
• Always staying up to date with different tools and Softwares.
• Likes to work within a creatively ambitious team.
• Quick learner.
• I am complete self-taught.
• Strong passion for photography and video editing.

simongarcia3d@gmail.com
+31617412505
+34624657318

Resume PDF

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Skills

3D Modeling3D AnimationTexturingShadingLightingRenderingCompositingPhoto-manipulationPhotography

Software proficiency

Maya
Maya
Arnold
Arnold
Shave and a Haircut
Shave and a Haircut
Nuke
Nuke
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
Final Cut Pro
Final Cut Pro

Experience

  • 3D Generalist at Incision Academy
    Amsterdam , Netherlands
    October 2020 - Present

    At Incision Academy I work as a 3D Generalist creating medical CGI visualizations for surgery video courses. Working at Incision is definitely the next step for me since my work is going to be for the sake of medical education.

  • 3D Generalist at Bright River
    Haarlem, Netherlands
    May 2019 - October 2020

    3D Generalist production team leader, product rendering with multiple 3D softwares, AR/VR workflow optimization and client success.

  • 3D Generalist at 316 Animation Studios
    Caracas, Venezuela
    January 2015 - December 2017

    I worked as a 3D generalist and I was in charge of 3D animations, video editing, modeling hard surface, unwrapping, texturing, lighting, rendering and compositing all render passes.

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