Donuts Render
Final Result. All render passes combined.

Final Result. All render passes combined.

Occlusion pass.

Occlusion pass.

Making of Donuts Render

Modeled with Maya, donut textures were scanned with DSLR Camera, sculpt detail was made on zBrush, wood table details were made with a displacement texture created in zbrush, rendered with Arnold, render passes composed within Nukex. Photoshop for final lighting details.